Hold / release
No demo yet. A demo is built only once a K1 screen references this primitive.
Frame contract
| state | lane .hold toggle per lane |
|---|---|
| trigger | HOLD/RELEASE per lane |
| feedback | animation-play-state paused on that lane only, red banner, counters |
| sfx | lock+shake, unlock |
| reset | labels, recount |
K1 screens referencing this
No K1 screen references this primitive yet.
Admission gates
- IA-1 engine contract passes reset harness Tech
- IA-2 real K1 screen exists Laila+Bariah
- IA-3 semantic mapping ruled Bariah
- IA-4 no-scroll compliance QM
- IA-5 one interaction per screen QM
- IA-6 SCORM state contract Tech